BBST_TIM:
This tool will extract all TIM files on BBSX.DAT (replace X with 0, 1, 2 or 3). It will create also an LIST file that contain the original position of TIM files if you want to edit textures and put them back to BBSX.DAT archives.
BBST_ARC:
This is similar to BBST_TIM but this will extract ARC files, archives that contains a lot of data (textures, 3D models or other infos). This also create the LIST file.
BBST_Patch:
This tool is require if you want to put back the TIM and ARC files. Simply use the command line or batch files to use this (BBST_Patch <bbsx.dat> <list file>).
BBST_UNARC:
Unpack the ARC files and create an ARCLIST for recreate an ARC archive.
BBST_PKARC:
Create a new ARC file (the old ARC isn't require like BBSX.DAT with BBST_Patch) and repack the files extracted from BBST_UNARC using the ARCLIST. If you want to increase the size of the ARC be careful!!! For example lets take out_0A6DD800.arc from the US/EU BBS0.DAT and take the size: 331.288 byte. Now divide this for 2048 obtaining 161,76171875. Remove the numbers after the comma and multiplies 161 per 2048 (we'll get 329728) and subtrac the original size with the last result (331288 - 329728): we'll obtain 1560. This means that the ARC file size can increase of 1560 reaching an maximum size of 332848 bytes. This limit (but useful) born from the decryption format that Birth By Sleep use and from the undiscovered LBA that the various BBSXs use.
You can create also some scripts like "Terra to Terranort" using Batch language to obtain results like this:
