Finally, after a lot of work, I can release the new version of Megaman X Editor: MegaED X! I planned yhe idea to rewrite entirely the editor in C++ on May 2010 but there were so much problems that I decided to stop. On September I decided to resume the works in this editor and after a lot of code lines and internal modules writings, I'm going to release that new version this night ( now is midnight in Italy). I have disabled some incomplete features (but they are still present in the editor) like the support of MMX2 and MMX3 because they are half-supported (they miss the decompression of tiles :\ but the other things work) and the import tool. This editor is supposed to be executed on WinNT4 and subsequents but I haven't test them yet (I'm a bit lazy :P and I don't want to create a VM with an old OS). There are features that this editor misses like the object editor, layout editor and the tools that I've disabled.