tag:blogger.com,1999:blog-7303886057277543329.post1071184220240277107..comments2023-03-31T13:02:43.929+02:00Comments on Xeeynamo's blog: Birth By Sleep EUR/USA and decrypted .DATsXeeynamohttp://www.blogger.com/profile/10054561721606704120noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7303886057277543329.post-14238145193634055182012-04-19T07:56:39.512+02:002012-04-19T07:56:39.512+02:00Questo commento รจ stato eliminato dall'autore.jkim145https://www.blogger.com/profile/09805306375932415619noreply@blogger.comtag:blogger.com,1999:blog-7303886057277543329.post-11908575202013185962010-11-14T14:27:58.155+01:002010-11-14T14:27:58.155+01:00Your english is just fine man.
Actually, I'm ...Your english is just fine man.<br /><br />Actually, I'm interested with this 'cause I want to know if decrypting the BBS1-2-3.DAT contribute for faster performance (better frame rate of the game) than leaving those files encrypted... or does it just makes the loading of the game faster (faster loading screens), and has nothing to do with the frame rate of the game?<br /><br />Example, the JAP KHBBS has decrypted DATs, and the EUR/USA KHBBS doesn't have the decrypted DATs (still encrypted), does this mean that the JAP version runs faster than the EUR/USA?<br />I mean in terms of framerate performance...<br />or is the only difference is that the JAP version (which has the decrypted DATs) has faster loading (faster loading screens) but has the same framerate performace and has the same lag issue as the EUR/USA version which left the DAT files encrypted?<br /><br />I hope you understand what I mean...<br /><br />Thanks!Unknownhttps://www.blogger.com/profile/01131261359344166492noreply@blogger.comtag:blogger.com,1999:blog-7303886057277543329.post-54236360077971387062010-11-14T12:05:50.197+01:002010-11-14T12:05:50.197+01:00And I'm happy that there is someone that I'...And I'm happy that there is someone that I'm not the only one interested with this :P.<br />dnas_decryptor use a key inside the JAP EBOOT.BIN of BBS to decrypt BBSX.DAT but the key in EUR/USA change and it doesn't work with the current BBSXs. Around internet you can find an dnas_decryptor modded that work with EU/US BBSX.DAT but if you put them back on iso, the game freeze because the EU/US EBOOT.BIN isn't patched and can't read the already decrypted BBSXs. This mean: No HexEditing No Party XD. For the prometheus module I use the last version inside the ISO of the game renaming the original EBOOT.BIN in EBOOT.OLD (there are a lot of tutorials to do that).<br /><br />Sorry for english and for the fast replyXeeynamohttps://www.blogger.com/profile/10054561721606704120noreply@blogger.comtag:blogger.com,1999:blog-7303886057277543329.post-75898501612834166732010-11-12T14:33:24.508+01:002010-11-12T14:33:24.508+01:00Just what I was looking for all this time. I'm...Just what I was looking for all this time. I'm happy to know that I'm not the only one interested with this.. So, do you mean that dnas_decryptor works on BBS1/2/3.DAT of the USA and EUR version of KHBBS? and when using the prometheus module, did you use the EBOOT.BIN and prometheus.prx in KHBBS folder of Prometheus v0.5, and not the one from the KHBBS_ENCRYPTED folder?<br /><br />and lastly, you said that the game frozed before the warning screen about savedata when you put back the decrypted BBS1/2/3.DAT from the KHBBS USA/EUR, which means this cannot be donw without hex editing? <br /><br />Thank you so much for this! I just got really excited that's why I've got alot of questions :)Unknownhttps://www.blogger.com/profile/01131261359344166492noreply@blogger.com